PositronX is a First Person Rogue-lite Shooter that takes advantage of the newest Unreal technology. We aim to bring new and old together, but also infuse some daring mechanics into the genre.

Earth is dying. In hope to save Humanity, a journey had started. Two Ships have been sent to reach the nearest Earth like planet, Kepler 186f. The goal was to safely land and deploy a self sustaining device called The Machine Swarm. This would provide everything the humans to come would need. Two of the most advanced AIs have been trained to command the ships and make all decisions to ensure reaching the destination.


Play as Positron, the child of Turing, the last hope to save the the human race.


PositronX is a First Person roguelite shooter with a large variety in options, from multiple game modifiers, characters and ways to play to a hundred Implants to install (which will give you special powers), tens of Imprints that will modify your behavior, dozens of weapons and modifiers. The game plays with time and space like never before seen.

  • Dev Log - PositronX Closed Alpha on Steam


    Our first Closed Alpha (version 0.1) of PositronX is live on Steam now. We have invited a few people to start playing the current version at this time and as we go along we will invite even more. We will make sure everybody who already played the game and won access to it will eventually be invited to access the game in this stage.

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  • PositronX - First Person Rogue-lite Shooter


        Positron can be categorized as being a First Person Rogue-lite Shooter in the likes of Ziggurat or Tower of Guns. We removed parts of the FPS mechanics that we felt weren't a good match for the gameplay we were aiming at. No reload, no crouch, no aiming down sights. Everything is simpler and straightforward. However, this doesn't mean PositronX is a simple to win game. The fact that you can just shoot  doesn't mean you should, ammo is limited and enemies are plenty and this strategy will probably just get you killed.

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  • PositronX & Unreal Engine 4


        This is not our first project we've prototyped using Unreal Engine 4 but it is the one we've developed farthest with this technology. The decision we've made to anounce PositronX as being our next commercial title however was a result of a cumulus of choices and circumstances, many of them not related to technology.

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  • The jump from Action RPG to Roguelite FPS


      First commercial game developed by Scorpius Games is called I Shall Remain ( and it's an old style Action RPG with a few twists and turns and a good survival slate tossed aside. Gameplay wise it is very complex, allowing for countless hours of gameplay with different character combinations and setups.

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