PositronX is a First Person Rogue-lite Shooter that takes advantage of the newest Unreal technology. We aim to bring new and old together, but also infuse some daring mechanics into the genre.

   You are Positron, the last creation of the Turing Core - the father of the Machine Swarm.

   Your world has been invaded by Negatron thousands of meta cycles ago and the Cores have since fought to defend what was once yours. The intricate cogs and processes of the Swarm have been eroding ceaselessly since, planning and executing designs of Machine fighters, defenders of the Cores.

   You are the last of your species, designed by Turing and forged into the Swarm, destined to kill Negatron and all its minions.


  • PositronX - First Person Rogue-lite Shooter


        Positron can be categorized as being a First Person Rogue-lite Shooter in the likes of Ziggurat or Tower of Guns. We removed parts of the FPS mechanics that we felt weren't a good match for the gameplay we were aiming at. No reload, no crouch, no aiming down sights. Everything is simpler and straightforward. However, this doesn't mean PositronX is a simple to win game. The fact that you can just shoot  doesn't mean you should, ammo is limited and enemies are plenty and this strategy will probably just get you killed.

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  • PositronX & Unreal Engine 4


        This is not our first project we've prototyped using Unreal Engine 4 but it is the one we've developed farthest with this technology. The decision we've made to anounce PositronX as being our next commercial title however was a result of a cumulus of choices and circumstances, many of them not related to technology.

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  • The jump from Bird's Eye RPG to Roguelike FPS


      First commercial game developed by Scorpius Games is called I Shall Remain ( and it's an old style Action RPG with a few twists and turns and a good survival slate tossed aside. Gameplay wise it is very complex, allowing for countless hours of gameplay with different character combinations and setups.

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